Creative Media

Degrees and Certificates

Classes

CM 120 : Introduction to Digital Video

Students will develop basic skills in video production.

Credits:

3

Student Learning Outcomes Are:

  • Demonstrate basic knowledge and skills of digital video production including operating a digital video camera and sound recording kit.
  • Demonstrate the ability to edit a video project in a digital non-linear system.
  • Apply effective storytelling skills through the use of basic cinematography concepts, composition, light and movement.
  • Produce videos that meet industry standards and ethics.

CM 126 : 3D Computer Graphics I

This course explores introductory level conceptual and technical topics in 3D computer graphics. Autodesk Maya and related applications will be utilized to develop projects which integrate 3D modeling, UV layout, texture mapping, lighting, and rendering. (Cross-listed as ART 126)

Credits:

3

Prerequisites:

A grade of C or better in ART 112 or consent of instructor.

Student Learning Outcomes Are:

  • Develop 3D models and related art assets using introductory level technical skills, procedures, and production methodologies.
  • Employ the vocabulary of 3D computer graphics to define creative objectives and evaluate outcomes.
  • Apply knowledge of contemporary industry responses to 3D computer graphics in the development of 3D models and related art assets.
  • Apply knowledge of the theory, history and principles of design and animation in the creation of new media art.
  • Apply successful problem-solving skills utilizing industry standard applications, technologies, and techniques in the creative and technical production process.

CM 142 : Introduction to Video Game Design

This course offers an introduction to the fundamentals of video game and application design, development, and deployment through project-based challenges that culminate in a publishable application.

Credits:

3

Student Learning Outcomes Are:

  • Design and execute a coding project for publication on the public iOS/Android/PC market.
  • Identify and apply good industry practices for project and time management as well as technical skill in completing coding projects.
  • Communicate and collaborate in a group professional team environment.

CM 204C : Introduction to Creative Writing (Screenwriting)

CM 204C Introduction to Creative Writing (Screenwriting) introduces students to the basic practices and principles of screenwriting. (Cross-listed as ENG 204C)

Credits:

3

Prerequisites:

Grade of “C” or better in ENG 100, or consent of instructor.

Student Learning Outcomes Are:

  • Create original short screenplays that include screenwriting format, devices, and conventions.
  • Propose and employ feedback in the writing workshop model.
  • Enter screenplays for local and/or national contests and/or productions.

CM 220 : Intermediate Digital Video

Students will develop intermediate skills in video production and apply them to creating videos for publication on the web and other distribution platforms. Repeatable for up to 6 credits.

Credits:

3

Prerequisites:

A grade of C or better in CM 120 or consent of instructor.

Student Learning Outcomes Are:

  • Produce videos that meet industry standards and ethics.
  • Generate original story ideas.
  • Demonstrate appropriate proficiency in cinematography, sound recording and editing skills.
  • Analyze videos produced by the mass media.

CM 223 : Introduction to Acting for Camera

An introduction to acting techniques for film, TV production, and other camera-based media. Repeatable up to 6 credits. (Cross-listed as THEA 223)

Credits:

3

Prerequisites:

Grade of C or better in THEA 221.

Student Learning Outcomes Are:

  • Demonstrate the skill of acting by using the camera lens to convey story.
  • Illustrate the complexities of character within a given text.
  • Analyze performances for television and film for quality and desired effect on the audience.

CM 240 : Introduction to Digital Music Production

Introduction to digital music and sound production on the Macintosh platform: MIDI sequencing, audio recording, music arranging, editing, mixing and mastering; preparing audio files for CD, video and web applications; sound synthesis and programming using virtual instruments. (Cross-listed as MUS 240.)

Credits:

3

Prerequisites:

MUS 108, 121 (alpha) or 253; or consent of instructor.

Student Learning Outcomes Are:

  • Use MIDI sequencing and audio recording software, and/or notation software, as tools for music composition, arranging and performance.
  • Apply basic skills in MIDI sequencing and editing, and digital audio recording and editing to audio mixing and mastering projects.
  • Prepare audio files for CD burning, and video and web applications.
  • Apply understanding of sound synthesis to create original sounds for music projects.
  • Transfer skills to other MIDI sequencing and digital audio software programs across PC and Mac platforms.

CM 242 : Video Game Design II

This course picks up where CM 142 left off. In addition to creating games at a higher technical and aesthetic standard, presentation skills (as in “presentation to potential investors”) are emphasized. May be repeatable up to 6 credits.

Credits:

3

Prerequisites:

A grade of C or better in CM 142

Student Learning Outcomes Are:

  • Create, work and write basic 3D assets in Unity 3D and programming scripts applicable to gaming in C# language.
  • Publish games to mobile and web platforms.
  • Identify game design elements in order to offer constructive critique to existing games.
  • Express ideas to “potential investors” using clear, concise and persuasive speech and presentation skills and identify the function and expectations of people in roles within a professional Game Design and Development team.

CM 255 : Introduction to Cinema and Digital Media

The course is an in-depth study of the process and art of cinematic storytelling. We will watch, discuss, analyze, read and write about films, television programs and/or online video with a critical eye to understanding cinematic storytelling and its various elements such as mise-en-scene, cinematography, editing and sound.

Credits:

3

Student Learning Outcomes Are:

  • Analyze and write about films using the language and grammar of cinema.
  • Identify methods of expressing meaning through mise-en- scene, shot composition, camera angles, camera movements, lighting, editing, sound and music.
  • Plan, visualize and tell a cinematic story using a storyboard and shot list.

CM 271 : Games and Gaming in Society

This survey study of games and gaming in human culture and society brings together various methodologies and conceptual tools.

Credits:

3

Student Learning Outcomes Are:

  • Analyze the connection between gaming and larger political, social, and psychological patterns in society.
  • Conduct surveys and interviews with populations of gamers and major figures in current gaming trends.
  • Calculate mathematical probabilities of success or failure in various games.
  • Design an effective, balanced game that speaks to a population of gamers.

CM 272 : Concepts in Game Design

This course introduces students to concepts in game design, and cultivates their ability to create and produce games.

Credits:

3

Prerequisites:

Grade of C or better in CM 271

Student Learning Outcomes Are:

  • Analyze Game Mechanics
  • Evaluate Market Trends in Gaming
  • Design Games Prototypes

CM 280 : Book Production: Pueo Literary and Art Journal

This course is intended to acquaint students with the theory, practice, and skills required to publish a book (Pueo Literary and Art Journal), and, by extension, enable students to participate in the production of any small publication such as magazines, handbooks, manuals, brochures, flyers, newsletters, etc. To varying degrees over two semesters, the course covers planning, publicity, selection, editing, proofreading, layout, production, distribution, and celebration. Six credits may be applied to the AA degree. (Cross-listed as ENG 280.)

Credits:

3

Prerequisites:

Grade of “C” or better in Eng 100 or consent of instructor.

Student Learning Outcomes Are:

  • Evaluate how audience, purpose, and mode of publication affect publication design.
  • Employ skills such as editing, proofreading, design, and layout.
  • Participate in imaginative and creative collaboration in the production of a journal that maintains high standards.

CM 286 : Multimedia News Production

Students will develop intermediate skills in video journalism and produce video and multimedia news stories about campus and community events and issues for publication on the Ka Ohana website and other distribution platforms. Repeatable for up to 6 credits. (Crosslisted as JOUR 286.)

Credits:

3

Prerequisites:

Credit for CM 120 or JOUR 120; or consent of instructor.

Student Learning Outcomes Are:

  • Produce various news videos independently or in groups that meet professional journalistic standards and can be published on the Ka Ohana website.
  • Generate story ideas; research, gather and organize information; work collaboratively with editors and reporters; follow through on assignments; and meet deadlines.
  • Develop basic knowledge and skills of digital video production including cinematography, sound and editing.
  • Critically analyze news videos produced by the mass media.

CM 295A : Careers in Video Game Design

This capstone course covers the basic business, legal and ethical issues related to careers in video game design. May be repeated up to 6 credits.

Credits:

3

Prerequisites:

A grade of C or better or registration in CM 242, or consent of instructor.

Student Learning Outcomes Are:

  • Describe the basic s of intellectual property law as it applies to video games.
  • Produce a marketing plan for a video game.
  • Identify distribution options for a video game.

CM 295B : Careers in Filmmaking

This capstone course covers the basic business, legal and ethical issues related to careers in filmmaking. May be repeated up to 6 credits.

Credits:

3

Prerequisites:

A grade of C or better or registration in CM 220, or consent of instructor.

Student Learning Outcomes Are:

  • Describe the basic s of intellectual property law as it applies to films.
  • Produce a fundraising plan for a short film.
  • Produce a marketing plan for a short film.
  • Identify distribution options for a short film.